new Scene_BHell_Init()
Initial scene for the bullet hell minigame. Allows to choose a player, displaying its shooting and bombing patterns.
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Methods
createPlayersWindow()
Creates the players' window and adds an entry for each of the available players.
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initialize()
Constructor. Caches all the sprites related to the player and its bullets.
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selectPlayer(i)
Player selection callback. Starts the minigame with the selected player.
Parameters:
Name | Type | Description |
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i |
The selected player's id. |
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start()
Starts the scene. Saves the previous BGM and BGS, and plays my.initBgm.
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update()
Updates the scene. Every 5 seconds, the player stops shooting and throws a bomb. If a different player is selected, displays the new one.
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updateChildren()
Overrides Scene_Base.updateChildren, since the forEach caused some graphical bugs due to children removing themselves during an update.
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