Class: BHell_Player

BHell.BHell_Player()

new BHell_Player()

Player class.

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Extends

Methods

checkCollision(x, y) → {boolean}

Checks if the player collides at given coordinates.

Parameters:
Name Type Description
x

X coordinate.

y

Y coordinate.

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Returns:

True if (x, y) is inside the player's hitbox.

Type
boolean

checkGrazing(x, y) → {boolean}

Checks if the player collides at given coordinates.

Parameters:
Name Type Description
x

X coordinate.

y

Y coordinate.

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Returns:

True if (x, y) is inside the player's hitbox.

Type
boolean

deltaTo(dx, dy)

Sets a relative destination for the player.

Parameters:
Name Type Description
dx

Relative x coordinate of the destination.

dy

Relative y coordinate of the destination.

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die(t)

If the player is not immortal, destroy it and respawn it.

Parameters:
Name Type Description
t

If true, death was caused by a bullet, otherwise by a crash.

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initialize(id, lives, unlimitedBombs, parent)

Constructor. Creates a player from the JSON configuration file.

Parameters:

  • name: Player's name,
  • sprite: Charset image,
  • speed: Player's speed rank (D = 1, C = 2, B = 3, A = 4, S = 5. The actual speed is 2 * rank pixels per frame),
  • rate: Player's rate of fire rank (D, C, B, A, S. See BHell.BHell_Emitter_Factory).
  • power: Player's power rank (D, C, B, A, S. See BHell.BHell_Emitter_Factory),
  • bombs: Player's initial stock of bombs (D = 1, C = 2, B = 3, A = 4, S = 5),
  • unlocked: If true the player can be used on a stage,
  • can_be_bought: If true the player can be bought at the shop,
  • price: The player's price at the shop,
  • hitbox_w: Width of the player's hitbox,
  • hitbox_h: Height of the player's hitbox,
  • index: Charset index,
  • direction: Charset direction (note: lives displayed on the HUD will always use direction 2),
  • frame: Initial charset frame index (0-2),
  • animation_speed: Number of updates required for frame change,
  • animated: If true the sprite will be animated,
  • select_se: Sound effect played when selecting the player,
  • spawn_se: Sound effect played when the player has spawned,
  • death_se: Sound effect played on player's death,
  • victory_se: Sound effect played on stage cleared,
  • bomb: Bomb parameters (see BHell.BHell_Bomb_Base and derived classes),
  • emitters: Array of emitters (see BHell.BHell_Emitter_Base and derived classes).
Parameters:
Name Type Description
id

Id of the player to create.

lives

Initial number of lives (-1: unlimited).

unlimitedBombs

If true, the bombs are infinite.

parent

Container for the sprites.

Overrides:
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launchBomb()

If there are bombs available, launch one.

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move()

Moves the player and all its emitters. If the player has just been spawned, moves it towards the starting position, otherwise towards its destination (set with moveTo(x, y) and/or step(h, v) ).

To avoid a death loop during a respawn, the player will wait until the enemy bullets have disappeared from screen (eventually destroying them after a five seconds timeout).

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moveTo(x, y)

Sets a destination for the player.

Parameters:
Name Type Description
x

X coordinate of the destination.

y

Y coordinate of the destination.

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shoot(t)

Enables/disables shooting for each helper. If the player has just been spawned, shooting is disabled.

Parameters:
Name Type Description
t

True to enable shooting.

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spawn()

Spawn the player outside the screen.

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step(h, v)

Sets a destination in steps (multiples of this.speed).

Parameters:
Name Type Description
h

Horizontal number of steps.

v

Vertical number of steps.

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update()

Updates the player's sprite, position and bomb. Awards bonus lives if the score allows it.

Overrides:
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updateBonusLives()

Checks if the score has reached the plugin's life_bonus_first and life_bonus_next thresholds and awards bonus lives accordingly.

For example, if the bonus thresholds are set to 20000 and 50000, the player is awarded a life at: 20000 points, 70000 (20000 + 50000), 120000 (20000 + 50000 + 50000), 170000, etc.

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updateCharacterFrame()

Updates the charset frame, calculating the correct offsets.

Inherited From:
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win()

Plays the victory SE and moves the player to the top of the map.

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