new BHell_Sprite()
Sprite class for the bullet hell engine. Similar to a character sprite.
Methods
initialize(sprite, index, direction, frame, animated, animationSpeed)
Constructor. Centers the coordinates to the sprite's center.
Parameters:
Name | Type | Description |
---|---|---|
sprite |
Charset image. |
|
index |
Charset index, ignored if the charset is "Big" (filename starting with a $). |
|
direction |
Charset direction (uses RPG Maker's 2-4-6-8 convention). |
|
frame |
Initial frame index (0-2). |
|
animated |
If true animates the sprite by cycling the frames in the order 0-1-2-1. |
|
animationSpeed |
Number of updates required for frame change. |
update()
Updates the sprite on screen. Changes the displayed frame every this.animationSpeed calls.
updateCharacterFrame()
Updates the charset frame, calculating the correct offsets.