Class: BHell_Emitter_Spray

BHell.BHell_Emitter_Spray()

new BHell_Emitter_Spray()

Spraying emitter. Creates a series of bullets spreading in an arc from the initial position. Optionally aims towards the player.

Source:

Extends

Methods

initialize(x, y, params, parent, bulletList)

Constructor. Additional parameters:

  • n: Number of bullets to be spawned for each shot,
  • a: Arc's initial angle (in radians),
  • b: Arc's final angle (in radians),
  • aim: if true the arc is rotated to point towards the player,
  • always_aim: if false (and aim = true) aiming only occours when there is a raising edge (shoot(false) -> shoot(true)),
  • aim_x aiming horizontal offset (used only if aim = true),
  • aim_y: aiming vertical offset (used only if aim = true).
Parameters:
Name Type Description
x
y
params
parent
bulletList
Overrides:
Source:

move(x, y)

Moves the emitter, relative to the initialised offset.

Parameters:
Name Type Description
x

New x coordinate.

y

New y coordinate.

Inherited From:
Source:

shoot()

Spawns this.n bullets spreading in an arc. If this.aim is true, the arc is centered on the player.

Overrides:
Source:

update()

Updates the emitter's sprite and state. Called every frame. Shoots if in shooting state.

Inherited From:
Source:

updateCharacterFrame()

Updates the charset frame, calculating the correct offsets.

Inherited From:
Source: