new BHell_Warning()
Warning sign class. Creates a warning on screen before each boss encounter and then melts it with a DOOM-like effect. If a SE is specified, it's played as well.
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Extends
- Sprite_Base
Methods
destroy()
Removes the warning from screen.
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initialize(warningImg, warningDuration, warningSE, parent)
Constructor. Creates the sprite and plays the SE.
Parameters:
Name | Type | Description |
---|---|---|
warningImg |
Picture to display. |
|
warningDuration |
Duration of the warning in frames. |
|
warningSE |
SE to be played. |
|
parent |
Container for the sprite. |
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update()
Updates the warning image. For the first half of the animation it fades in, for the second half it melts down.
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